Forums for Sharing

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.

Pages: 1 [2]
Author Topic: New public farm locations needed
Ensomme
Newbie
Posts: 11
Permalink
Post Re: New public farm locations needed
on: November 29, 2015, 12:06
Quote

[Quote from rhodostom on November 28, 2015, 19:51
Another public Farm (pumpkin, wheat, sugar, eggs, carrots, potatos,melons) can be found in the north tunnel of the Brightwood hub.
Nether Cords: X=2869 Z=3092

Zambie’s Public Dessert can be found at in the north tunnel of the Southside hub.
Nether cords: X=0 Z=3584

The Enderman farm
Overworld co-ords – n/a
Nether co-ords – x 0, z -137, y 9
There’s no better XP farm than an Enderman farm, and this one is no exception. Using it, it should only take you about sixty seconds to get to level thirty for a maximum enchant. To find the Enderman XP farm, just head to Central hub, then go up the north tunnel for 137 blocks. Once you get to the farm, you’ll find an enchanting table with enough bookcases for full enchant, as well as anvils to repair all your gear. There are also public chests for enchanted books where you can deposit all your unwanted enchanted books, or if you find something you need that somebody else has donated, then it’s yours to take.

If you need food while you’re there, then there is a melon farm (???) there too. However, as there is a regen beacon there, you don’t need to eat while you farm, as it is impossible to starve to death. So don’t bother eating until you are about to leave, else you will go through a lot of food. Also, the Endermen are one-hit kills, so you can just punch them with your empty fist to kill them. No need to waste durability on your weapons!

It should be noted that spawn rates at the farm drop drastically if other people enter the End, so it is good practice to check Dynmap before heading out there to avoid spoiling someone else’s farming. Due to the 1.7 minecart tp bug, the rail has been temporarily removed to stop people tp’ing into the void and dying. Hopefully the rail will be back soon, Mojang permitting. It is also recommended that you use the enderchests provided to put all your valuable gear in whilst traveling in and out of the end, just in case something bad happens.

Last check out the Ultimate Mob Farm! One of the world wonders of The Jackal’s Den it is huge. It makes a great diving platform as well…
From the Brightwood Hub take the north tunnel.
Cords: X=2869 Z=3316

Other resources

Flower farm
Overworld co-ords – x 26930, z -29695, y 64
Nether co-ords – x 3366, z -3750, y 9
If you need a load of flowers, for decoration or for dye, here’s a place where you can get some. If you have a load of bonemeal (such as from the bone farm listed above), just head east off of Savanna spawn and stock up on your favourite blooms.
What more can one say, it’s a floral farm

Gold farm
The gold farm is located off the tunnel to the Ultimate Mob Farm (above). It is denoted with golden blocks.
Coords: x +3007, z +3373

Great work Rhodo. If I can make a few suggestions?

Ren and Raven’s crop farm : “North of Brightwood hub you will find another crop farm for basic crops. Here you will find potatoes, carrots, wheat, seeds, pumpkins, melons, sugarcane, red mushrooms, brown mushrooms, cacti, eggs, feathers and raw chicken.”

As much as I like ice cream, I think Zambie have a public desert not a public dessert.

The Enderman farm text should probably be updated, especially the part with the rail and the 1.7 minecart tp bug. The picture should be updated as well.

I really like the Ultimate Mob Farm name.

The flower farm picture should be updated as well.

Also I’m adding my string farm to the list of publicly avaliable farms:
The string farm
• Overworld co-ords – n/a
• Nether co-ords – x 64, z 3767
What’s better than one cave spider spawner? Three cave spider spawners! Just a hop, skip and a jump east of Southside hub lies the tripple cave spider farm. Here you can live out your arachnophobic dreams of watching the eight legged creeps burn… and collect some string while you’re at it.

Ensomme
Newbie
Posts: 11
Permalink
Post Re: New public farm locations needed
on: November 29, 2015, 12:12
Quote

I also think the intro text should be updated to reflect that we now have 7 hubs;

“There are currently seven main hubs: Central, which is the spawn and the oldest terrain generation going back to 1.6; North, a wintery biome to the north, also generated in 1.6; Savanna, our first 1.7-terrain expansion to the northeast; Southside, which was the location of the modern build-off competition; Ocean Market, which is the market place for players’ shops, Brightwood, primarily 1.8 terrain generation and the site of the fantasy build-off competition; and Wild Wild West, generated in 1.8.1 and the site of the Halloween/October build project. The first six hubs are all connected by main tunnels containing rails and ice paths, to form a rectangle with stops midway along the north-south lines, while WWW-hub is located west of Central. At each of these hubs there is a portal to the Overworld and a quick-travel button which will instantly take you to Central Hub. Central Hub, in turn, has a bank of quick-travel buttons which will take you to any of the five remaining hubs, meaning that nothing is ever more than a button push or a train ride away.”

rhodostom
Newbie
Posts: 21
Permalink
Post Re: New public farm locations needed
on: November 29, 2015, 19:52
Quote

Ensomme, I also suggested to Jack that now would be a good time to update the Dynmap with the hubs/tunnels in green and what not. Your paragraph is a awesome.

maxlks
Newbie
Posts: 1
Permalink
Post Re: New public farm locations needed
on: January 21, 2017, 21:13
Quote

Just an update :

Ultra’s ink farm X=146 Z=-3751
North/Winterfell hub take the east tunnel.

is not working anymore i think.
Tryed to figure out what’s cloggued but don’t have perms …

Btw, this topic is great, but maybe bring it back to server guide.

Pages: 1 [2]

Mingle Forum by cartpauj

Version: 1.0.34

;

Page loaded in: 0.043 seconds.