Player Characters
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Tint is playing Smith Westland the Human Duskblade, as well as a trained Lawyer.
Dragon is playing Oskar Ungart, the Dwarf Cleric of Frenden the Traveler.
Earth is playing Vallus Liadon, the Elven Rogue that appears to have a broner for Smith.
Mouse is playing Ruby DuKair, the Half-elf Ranger, on search for her brother.
Renitz is playing Doladin the Dwarven Fighter, part time psychopath.
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D&D Jackal’s Den Campaign
~The Mysterious Bergemor~
Session 4 Journal
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Cissnei asks the party what their plan of action is when they depart. They say that they’re going to Fieldfar to investigate the dragons, and then they’re going to make a bee-line around the forest to Queen’s lake.
On the way there, traveling over the hills and not by road, they find a beaten path, the way most probably travel to Fieldfar. It also begins to trickle, and eventually starts raining overhead. They see some riders with banners run past, Smith recognizes that the banners are those of Queen’s Lake, and that the soldiers in full plate on horseback aren’t just guards or soldiers, they seem to be part of the Castle Guard, and one of the Royal Elite. They don’t pay the party any mind, and they go on their way.
The party finds a place to camp, and the rain seems to be trouble where fire is concerned. Cissnei has a magical tent that is only about 5 feet by 5 feet in size, but the interior being that of a comfortable small cottage, with proper furnishings including a bed, dresser, large mirror, desk, and a hearth fire with cooking supplies nearby. They take watch for the night.
While Smith and Vallus are on watch, they see two glowing lights in the distance. They see them stop, and it appears that it’s another man from Queen’s lake. He hails the two of them and approaches, asking where they are headed. When they tell the guard about their intentions to go to Fieldfar, the guard lets the party know that Fieldfar has been evacuated as far as villagers are concerned, and that the Wyvern problem isn’t simply that, they’ve been counting Wyverns by the dozen. The guard also tells them that they’ve been deterring other adventurers from going to aid the town.
With the new information, the party decides that they should instead go to Fontliar and proceed by road, as many wyverns would be a great problem. Especially with this rain. They head off, and on the road, they hear some shrieking, and turn to see two wyverns flying at them. They fight the two wyverns, that turns out to be three wyverns with one of them being a zombie wyvern, and they survive. It was a tough fight, though. Vallus was picked up and wouldn’t have survived a fall if the Wyvern wasn’t shot down while it was low. Smith took heavy poison from the zombie wyvern’s stinger– fortunately they’re traveling with Cissnei, and she has the proper antidote, so he recovers.
They continue on the road and find that the towns are cramped with evacuated citizens, as well as a surplus of soldiers and guards from Queen’s Lake. Smith asks one of them about why they are occupying the neighboring towns, and the soldier says that they’re sending important messages along roadside as well as trying to evacuate Fieldfar and care for the people. He couldn’t say what the message being sent was specifically, though.
He did say that the message was issued by Sir Gildaroy Goldheart, the right hand to the Queen of Queen’s Lake. Smith recognizes the name, and all the stories of the great paladin in golden armor. He also knows that this paladin is essentially executor of all public affairs and running the city, as the queen doesn’t do much publicity herself.
A town or so later, they end up crossing a bridge and making a decision. The road according to the map leads along the side of the forest, where Vallus knows Centaurs, Minotaurs, and other forest creatures live… as well as the road being close to Fieldfar, with the looming wyvern threat. They decide to forego the road travel and make a straight shot to the next town., Stonewall.
They’re in the hills (Mind you, it is still raining, and progressively getting worse. Lightning and Thunder are quick to accompany the sound of rain.), and the whole party hears a series of shrieking wyverns. Doladin, however (Rolling the highest check and critting) hears a low roar among the wyverns. Cissnei implores the party to go investigate under invisible cover, as they may not get another chance to see what is going on. They do so.
When they follow the noise, they see a swarm of wyverns circling like a cluster of bats. They look closer, and the party can see a large, skeletal dragon flying in the center of the circling wyverns. Ruby, having studied dragons, knows that that was once a red dragon, and that it is very large and not worth messing with. Smith looks closely, and along with the dragon being an undead skeletal dragon, he knows that the dragon should be unable to fly, but has skin grafted onto the wings. He believes that to be the modified work of a Necromancer. Cissnei confirms such. They back the fuck away, and book it to Stonewall.
Stonewall, a military city, allows the party free stay in one of the local taverns, as they’ve been keeping charges for things low or even nonexistant while it’s been raining and dangerous with the wyvern threat. The party goes to sleep, and wakes up the next morning, and as they’re about to leave, Smith notices someone leaving with a purple and red cloak, and shining gold armor.
“Follow that paladin!” Smith says to the party, as they take off after him and his men, around 30 well armored, trained soldiers. They try to stay a safe distance behind the soldiers. They were aware of the party but didn’t mind them following, and they stop at the river to take rest. The party dismounts and tries to approach the soldiers. They’re greeted by a hailing soldier, guarding the camp among others. Smith asks the soldier if they may accompany Sir Goldheart to Queen’s Lake, and while the soldier is trying to say no, the party hears:
“Nonsense, let the travelers come forth!”
Gildaroy Goldheart himself approaches the adventurers, and shakes hands with Smith. Smith is astonished when Gildaroy recognizes his name, being only a local celebrity around Courtstern, and the rest of the party share a fondness with the paladin. Doladin seems to admire the paladin the most, and requests that the paladin duel him. (Even though this guy is serious business, and a high political figure.) Goldheart laughs heartily and agrees to let the party come with, and even agrees to spar with Doladin when they get to the next town.
They eat and prepare with the soldiers by the riverside, and exchange information with Gildaroy about their quest and details about the dragon calling all the wyverns around. They ask if they can know what sort of message Gildaroy had sent out, but they don’t get any results. Then, they head off, and the party is in a platoon of the mightiest knights in the region.
They don’t seem worried about any wyverns at this point, rightfully so.
They make it to the next town, Warcrest, and when after they settle into the tavern, Doladin and Sir Goldheart begin their sparring match. Sir Goldheart is handed a shining, golden greataxe, and Doladin, brave yet stupid, charges into the paladin, striking a blow on the paladin’s armor and being blown onto his back by a holy force. The paladin takes two mighty strikes, one knocking Doladin’s helmet clean off, and the other being very careful to cut Doladin’s cheek a little.
The people cheer, and Doladin even gets a little nickname, “Doladin the brave.” They also interact with other soldiers, and find out that there are four of the elite Royal Guard with Sir Goldheart. Siegmund the Strong, Vance the Valliant, Rodrick the Righteous, and Uther the Forgiving. Ruby and Rodrick bonded a bit talking to one another on the ride to Warcrest, and aside from Ruby’s poor (very, very poor) attempts to swoon over the man, Rodrick continues to show interest in her.
They sleep in the night, and in the morning they notice that Gildaroy had disappeared in the night. Rodrick and Ruby are out on a morning walk together, and when the romance starts blooming, Siegmund comes running up to Rodrick, and they exchange serious looks and words. They run off, and Ruby is saddened. The party grows worried about what is going on, and Doladin watches as Uther, Rodrick, and Siegmund all walk with Gildaroy back into the military fort.
When the paladin and his men get into the tavern, Gildaroy shouts the news that Vance has betrayed the platoon greatly. Posing as a member of the Royal Guard, he fought the paladin in the night, and it was a gruesome battle. Gildaroy isn’t sure if Vance has perished or not, and says that he seemed to disappear into black smoke on the fatal blow. The party is concerned and unsure on what to think, but the paladin rallies the soldiers, and they march to Queen’s lake. This time, a bit more somber of a ride than a jolly experience.
They arrive to Queen’s Lake, and Gildaroy personally apologizes to the party about the trouble, but thanks them for the pleasure of traveling along with him and his men. He then leaves, but not without warning the Party. He says that they are in Queen’s Lake at a very terrible time full of uncertainty and danger. He says that Bergemor the Great Wizard is no longer to be trusted, and that nobody is permitted to visit his castle in the middle of the lake, and that they will understand if they look to the shore.
That night, before it is completely dark and after they have claimed rooms at the Adventurer’s Guild in the district with Goldheart’s Castle, they go to the shoreside of the great city to see what the paladin means.
The storm seems to circle around the lake, and the calm eye of the storm seems to be centered around a castle.
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