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Author Topic: Hipster water does not act like other water.
Bytebomb
Newbie
Posts: 2
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Bytebomb
Post Hipster water does not act like other water.
on: September 23, 2014, 04:22
Quote

Okay this blew my mind entirely.

Image

It worked fine before I took a rather long break, and with fine I mean it covered the entire stone bricks area with water. Now it acts like this. I’ve tried replacing it through the dispensers I have to do so and it acts the same each time. It’s just those two layers, the other 6 layers are just fine.

Oh and for the sake of me looking like an idiot, I accidently threw out my pickaxe right before taking that screenshot, down into my lovely mob-killing abyss. Luckily I have my collection system down there. But that’s why I’m not holding anything.

But yeah. Does anyone have a solution to this or know what the problem is? I spent tons of hours on this build, I’d hate for it to be some chunk related error so I’d have to rebuild it somewhere else. 🙁

iMaelstrom
Beginner
Posts: 37
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Post Re: Hipster water does not act like other water.
on: September 23, 2014, 05:47
Quote

The only time I have issues with water is when I have a claim nearby. The water cannot enter or leave the claim. Check your claims in the area again and expand it if you notice it cutting through your mob farm.

Bytebomb
Newbie
Posts: 2
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Bytebomb
Post Re: Hipster water does not act like other water.
on: September 23, 2014, 06:20
Quote

I had no claims in the area, however I had been placing chests which then created claims, and I forgot to remove one of the claims. So my stupidity was to blame once more! 😀

iMaelstrom
Beginner
Posts: 37
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Post Re: Hipster water does not act like other water.
on: September 23, 2014, 07:49
Quote

Yeah, I do not like that feature of the grief prevention plugin. First of all, it never makes the right size, 2nd, you end up with all these mini claims that people forget about with temporary chests.

SwitchSB
Advanced
Posts: 57
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SwitchSB
Post Re: Hipster water does not act like other water.
on: September 23, 2014, 12:02
Quote

As long as you have one claim, anywhere, chests will not create a second.

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