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Author Topic: End farm additions
Egill140
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Post End farm additions
on: January 25, 2015, 10:45
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I was thinking it would be cool to have a way to get books for enchanting at the end farm. As a added bonus, an auto cow farm can produce cooked beef. I came up with a few designs in my test world for the required farms. An auto wheat farm (really expensive)
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A cow farm.
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Sugarcane.
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What do you think?

SwitchSB
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SwitchSB
Post Re: End farm additions
on: January 25, 2015, 12:28
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I dislike these auto machines because they’re ugly to look at. I like the way the end looks and I don’t think these are really even needed. Books aren’t hard to make and I think many people already have everything they need to make them.

Just my opinion anyway. I prefer things looking good > functionality.

Giffca
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Giffca
Post Re: End farm additions
on: January 25, 2015, 12:48
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I agree with looks over functionality, but for the end it’s different. Plus, I see no reason why there can’t be another section with these automatic farms in them. They can always be made to look good after the function is there. 😉

Egill140
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Post Re: End farm additions
on: January 25, 2015, 12:51
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this is not the final look I would build, just the mechanics, but I can understand what you’re thinking. Yes it’s kind of unnecessary, but I like unnecessary builds. Thanks for your opinion.

Qtree
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Post Re: End farm additions
on: January 26, 2015, 09:13
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A few thoughts from my side :
1) If you like to add something to the end farm itself you should consider enderman possibility to teletport there and spawning possibility. If enderman can teleport/spawn there, it could decrease the farm performance.
2) Can be difficult to keep it fancy.
3) So maybe solution is: since you need to go through a few portals to get to the farm, maybe these addons can be built close to some portal but not close to the farm itself. Doing so, you do not need to think so much about above ?

Qtree
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Post Re: End farm additions
on: January 26, 2015, 09:33
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…other very simple solution would be to fill a few DC with books – it should be fairly simple with community help. Og has tons of sugar canes, I have a lot of it too, we need some other resources for books but it should not to be a big problem. We have many farms builders here, including myself.

Egill140
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Posts: 13
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Post Re: End farm additions
on: January 26, 2015, 10:18
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I suppose that would work just as well. I actually have all the ingredients easily accessible at my base, I just get annoyed when I forget to bring books. Does anyone think the wheat and cow farms are at least interesting designs? (If you can see them well enough) Oh, and great work building the end farm, Q.

Qtree
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Post Re: End farm additions
on: January 26, 2015, 11:23
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Egill, I think you need to take an initiative here, whatever you chose it will cause community to be more alive… and I am sure this can’t be bad

SwitchSB
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SwitchSB
Post Re: End farm additions
on: January 26, 2015, 13:20
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Another point I didn’t think about before… You need to be around for the cane to grow and the animals to breed and what not, is it really even going to supply enough? My end trips normally don’t last more than 10 minutes. I really don’t feel like you’ll get a lot out of the time you’re there.

Giffca
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Giffca
Post Re: End farm additions
on: January 26, 2015, 13:51
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It’s not so much the length of the trip, the multitude of people on the server would probably be enough to keep the farms running. Most of the time when I go to the end, my trips end up being longer than 10 minutes (although I usually need to get new armor, or fix it…) Plus, if nobody is there, there’s no reason for it to be filling, yeah?

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